/*
 * Tezad - Classic puzzle game
 * Copyright 2009 Shayne Riley and Paul Maseberg
 *
 * Tezad is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tezad is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tezad.  If not, see <http://www.gnu.org/licenses/>
 * or write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * To contact the authors on questions or issues regarding the license,
 * you may send an email to <pezads at gmail dot com>
 */

#include "CommandActions.h"

CommandActions::CommandActions() { }

CommandActions::~CommandActions() { }

void CommandActions::inputReqShiftLeft(bool pressed) { /* Empty. Override if needed. */ }

void CommandActions::inputReqShiftRight(bool pressed) { /* Empty. Override if needed. */ }

void CommandActions::inputReqSoftDown(bool pressed) { /* Empty. Override if needed. */ }

void CommandActions::inputReqHardDown() { /* Empty. Override if needed. */ }

void CommandActions::inputReqRotateCCW() { /* Empty. Override if needed. */ }

void CommandActions::inputReqRotateCW() { /* Empty. Override if needed. */ }

void CommandActions::shiftLeft() { /* Empty. Override if needed. */ }

void CommandActions::shiftRight() { /* Empty. Override if needed. */ }

void CommandActions::softDown() { /* Empty. Override if needed. */ }

void CommandActions::hardDown() { /* Empty. Override if needed. */ }

void CommandActions::gravityDown() { /* Empty. Override if needed. */ }

void CommandActions::shiftUp() { /* Empty. Override if needed. */ }

void CommandActions::rotateCCW() { /* Empty. Override if needed. */ }

void CommandActions::rotateCW() { /* Empty. Override if needed. */ }

void CommandActions::setMino() { /* Empty. Override if needed. */ }

void CommandActions::newMino(int minoNum) { /* Empty. Override if needed. */ }

void CommandActions::clearRows(const int rows[], int numRows) { /* Empty. Override if needed. */ }

void CommandActions::setSpeed(int speed) { /* Empty. Override if needed. */ }

void CommandActions::initGame(int width, int totalHeight, int hiddenHeight,
        int startRow, int startCol, int startSpeed) { /* Empty. Override if needed. */ }
